
Warrior Rule #1
There shalt be no PvP spec beside Arms, for thou only has one Mortal Strike and no other. Thou shalt not worship any other Mortal Strike.
Warrior Rule #2
Respect Critical Strike. Thou shall always take five points in said talent.
Preach Away, Preacher Man!
Alright, well, I mentioned several weeks ago that Amelio had tried a build that included Concussion Blow. More specifically, his spec was something like 39/1/21. Well, I broke Warrior Rule #2. I gave up 4% critical strike to get Concussion Blow.
Before you call me crazy, let me preface this by saying: It works. Oh God (I think I just broke a commandment), it works. That 2k Shoulder wearing Druid didn’t even have a chance to cheese cannon us with his cyclones because he was too busy getting beat in the face. I recommend every warrior try this spec (or a variation thereof) at least once in his career.
Why take Concussion Blow?
+ Five second stun. Again: FIVE SECONDS.
+ You get Defiance (6 expertise - Ignore 1.5% Dodge and 1.5% Parry)
+ You get Last Stand (30% Temporary HP Buff on DEMAND)
+ 20 Defense (Gogo increased dodge and parry)
+ 10% more Armor (I’m almost to 12k!)
+ Improved Sunder (12 rage vs. 15 is pretty nice)
+ You get the option of tanking if the need in PvE arises …
+ Oh yeah, it’s a 45 second cooldown too.
You get the option of taking Imp. Revenge (45% stun chance that doesn’t share DR with Concussion Blow) or improved disarm (3 more seconds of disarm is pretty nice). It’s a judgement call. In any case, those are a lot of nice benefits.
There is a Cost to Gaining a Stun
- Lose Anti-Disarm Talent (situational)
- Lose Sweeping Strike (situational)
- Lose 4% critical strike (painful!)
- Lose Piercing Howl (If they get out of range … bye bye.)
- No option for Enrage.
- No option for Endless Rage.
My Thought Train
Well, my first thought is that “man, I gave up so much just for an on-demand stun.” But then I thought, “Well, on the plus side, every talent I put into Protection is actually useful in its own right. In many respects, it guarantees that I don’t instant die.” I’ve found that it comes incredibly useful when intercepting someone and then stunning the healer standing near by, or something to that effect. You get to lock out two people at once. Since I’m Sword Spec, I don’t have any actual on-demand stuns outside of intercept. This ability gives me quick access at least one stun.
We played 3v3 tonight (Shadow Priest/Warrior/Holy Paladin) and we had no problem on any team that sported a Druid. Even a Rogue/Druid/Warrior team was easy. The druid tried to outrun us, but between Judge of Justice, hamstring, and instant stuns, it was over.
Disclaimer
This talent does not fit all team setups. Concussion Blow works best when the warrior is actually a secondary DPSer for the group instead of the primary DPS. 3v3 teams that rock 2 healers might not benefit at all from having a strong-CC oriented warrior. On the flip side, a team that has a warlock, shadow priest, hunter, or mage (and any combination of the listed) can allow the Warrior the ability to play partial CC. Nothing is more brutal than conc’ing your target DPS target when they thought they could run away.
P.S. Vitamins, you can pretend that’s a picture of me since you keep asking.
-ERP-